So do we like winter?
YES!
Do we like being home most days with children who get cabin-fever when the weather is foul?
NO!
The answer could be more trips out!
Does the budget allow that?
The answer could also be JUST GET OUTSIDE!
The reality is OK, OK - YOU MAY GET WET, BUT PLEASE NOT MORE THAN ONE SET OF CLOTHES TODAY!!
So, with winter a'comin it's time to get organised. Clear the clutter, order your Vit D supplements, stock up on jigsaw puzzles and read aloud books, train your toddler to LEAVE IT when people have games on the table ...
and PERHAPS - consider getting your children together every morning after breakfast for something STRUCTURED! Horrors!!!! Natural Education with Structure?? It can work. It can be necessary. It CAN EVEN be enjoyable.
Of course, it depends on your children.
There's no use lassoing them and tying them to the couch, but some children will genuinely be interested in 30 minutes of games or activities first thing in the morning. Hint: some reticent children are drawn into games or activities if YOU start playing them, and genuinely enjoy yourself.
And then, of course, it depends on their age.
Little ones may love finger-plays, poems, songs in various languages and the same book read every day for 5 days so it becomes their "own".
Older ones may want more challenging games, different activities.
Now ... if there were just some sort of QUICK REFERENCE guide to hundreds of different games an activities that one could grab off the shelf and flick through ...
BUT WAIT - THERE IS!!
Where?
Sadly, it's still on my computer, waiting to get to the printer!!!
And so, for your previewing pleasure, and for the sake of your children who might want something new to get on with - here are some of the "springboard" ideas in my new book which is called
ADVENTURES IN NATURAL LEARNING - Handbook
***************************
GAMES
AND ACTIVITIES
1.
CARDBOARD
CUT-OUTS
Encourage
your child (through example) to draw simple objects onto cardboard
and cut them out. Then give your child a shoebox to keep all their
cut-outs in. Some children love to get them out and play with them –
arranging them all on a table-top. Ideas for cut-outs: bulldozers,
diggers, cars, trucks, houses, people, shops, trees, aeroplanes,
animals, rockets, pirate ships, characters from a story you're
reading, – whatever your child is interested in. These are
wonderful to keep and look back on when the children are older.
2.
HOMEMADE
BOARD GAMES
Make
board games and use flat pebbles as counters. Game could be going
along a path to reach somewhere. Could have move ahead squares and
miss turn squares, also squares to sing a song, recite a poem, say
scripture, run and touch something, pat head and rub tummy or other
activity.
3.
ALPHABET
LISTS
Rule
a piece of paper into about 6 columns across the page. Down the side
of the page put the following categories:
boy's
name, girl's name, plant, animal, place, food, colour.
Someone
calls out a letter. Write that letter at the top of the first column.
You must then fill in each category with something that starts with
that letter.
E.g.
If someone calls out F then for boy's name it could be Frank, for
girl's name Frances, plant could be fuchsia, animal could be fish
etc.
4.
I
WENT TO THE MARKET
Each
player takes a turn to say what they bought at the imaginary market.
But you don't say what YOU bought until you have remembered what
everyone else before you bought. Each item is accompanied by a miming
action – this is fun and it also helps fix the items in your mind!
Example:
1st
player: I went to the market and bought a rabbit (mime rabbit ears).
2nd
player: I went to the market and bought a rabbit (mime), and a shovel
(mime digging).
3rd
player: I went to the market and bought a rabbit (mime), a shovel
(mime) and a hat (mime putting hat on).
1st
player again: I went to the market and bought a rabbit (mime), a
shovel (mime), a hat (mime) and a hankie (mime blowing nose).
Etc
5.
SIMPLE
MARKET MIME
Similar
to the game above, but each player just says
the “purchases” from the players first, then when they get up to
a new thing for their turn they mime what they
bought. It helps to look at each player and try to remember what they
mimed as trigger to getting the purchase right!
6.
SING,
SING, SING
Give
two players a well-known simple song each. Have them face each other,
looking right at each other on the count of three they should start
singing their own song, trying hard not to laugh, forget their song,
or miss anything out. See if they can both get to the end of their
songs successfully.
7.
WHISTLE,
WHISTLE, WHISTLE
Same
as above – each player has a tune they must whistle instead of
sing. Make sure players are far enough apart so they don't whistle
into each others faces.
8.
HOW
BIG IS THE CIRCLE?
Take
a piece of paper and a compass – draw a circle on the piece of
paper with the compass. Now close the compass and give it to your
child. Have them guess how far open you would need the compass to be
to make a circle exactly the same size as your one. When they have
guessed, take the compass from them and positioning the point right
in the centre draw a circle with their guess. Put their name by it,
and give the closed compass to the next player and continue in this
way until all have had a turn.
9.
HOW
MANY?
Call
out a letter. The first player has to call out as many words as they
can beginning with that letter. They raise their hand when they have
run out of words to say. Move to the next player and call out a
different letter.
You
can play this one with beanbags. Sit in a circle with a beanbag.
Throw the beanbag to someone and call out a letter at the same time.
The catcher must say at least five words starting with that letter,
and then throw the beanbag to someone else and call out a different
letter. That player must say at least five words … and so on.
You
could make it harder by narrow it down to using categories – say
only words with more than 3 letters – or animal names, or plants.
10.
CRANBO
Children
need to understand the concept of “words that rhyme”. This is a
tricky concept for some children! But practice it and they'll catch
on.
Example:
1st
player: “I'm thinking of a word that rhymes with cat.”
2nd
player: “Does it fly at night?”
1st
player : No – it is not a bat.”
2nd
player “Does it look like a mouse?”
1st
player “No - it is not a rat.”
2nd
player “Do you wipe your feet on it?”
1st
player: “Yes – it's a mat.”
11.
SAUSAGE
One
player leaves the room. The others then decide on a verb: (a verb is
something you can be “to” in front of: to run, to swim, to jump,
to hop, to fly, to skip, to crawl, to stand, to give). When then
absent player comes back into the room he has to try and guess what
the verb was by asking questions substituting the verb for the word
sausage.
Say
the verb was “fly”.
Q:
“Does a dog sausage?”
A:
“No.”
Q:
“Does a person sausage?”
A:
“No.”
Q:
“Does a building sausage?”
A:
“No.”
Q:
“Does a bat sausage?”
A:
“Yes.”
At
which point the player may wish to guess what “sausage” is.
12.
ALPHABET DOGS (or cats)
1st
player: “A - my dog is an active dog and his name is Arthur.”
2nd
player: “B - my dog is a beautiful dog and her name is
Betty.”
Betty.”
3rd
player: “C – my dog is a crafty dog and his name is Conroy.”
4th
player: “D - my dog is a daft dog and his name is Dudley.”
and
so on.
It
helps younger players if they can see the alphabet – either on a
card, a wall poster, or lay scrabble tiles out in front of them in
alphabetical order.
135.
CAN
YOU SEE A WORD YET?
Using
scrabble tiles or magnetic letters each player takes one letter at a
time and places it face upward on the table. Other players must watch
to see if they can make a word from the letters already chosen –
not necessarily using all of them but better if you can. Call out
when you see a word.
136.
PICK
A CARD
Using
a pack of cards take one of each number out and put into a basket.
Player 1 chooses a card. If it is number one, then it goes on the
table. Player 2 must get a two. If the card is not a number 2 then it
gets returned to the basket and player 3 gets to pick another card
out and see if it is a 3 and so on until all the cards are out and in
a row on the table.
137.
MEMORY
Spread
a pack of cards out, individually, face down on the table – either
scattered or in neat rows. Each player is allowed to turn two cards
over. If they match they keep that pair, and have a free turn. If
they do not match they turn the cards back to their “face down”
position. The next player turns two cards over and the game continues
that way. All players must watch to see where the cards lay.
139.
ALPHABET FAMILY, TRIP, LOVELY PURCHASE AND A DELICIOUS DINNER
“A
my name is Angela, my husband's name is Alfred, our children are
Algernon and Annie. We're going on holiday to Australia to buy an
lovely albatross and dine on delicious apples.”
“B
my name is Boris, my wife's name is Betty, our children are Brian and
Belinda. We're going on holiday to Blenheim to buy a lovely bucket
and dine on delicious bananas.” etc
140.
ROUND AND ROUND WORDS
First
player names an item. Next player says the first word they think of
that is relevant to that item … and so on.
It
may go something like this:
1st
word: bicycle
2nd
word: road
3rd
word: car
4th
word: steering wheel
5th
word: sticky
6th
word: orange
7th
word: juice
8th
word: apple
9th
word: tree
10th
word: monkey
Then,
after about 10 rounds go backwards. You do not say your word, but the
word of the person before you. So if you had 10 players and the last
player said “monkey”. The backwards round would start with the
player 10 saying “tree”.
Then
player 9 would think “yes, I said tree, but why did I say tree –
what was the word that made me think of tree? - ah yes – apple.”
And
player 8 thinks “yes, I said apple, but why did I say apple –
what was the word that made me think of apple? - as yes – juice.”
and
so on till you return to player 2 saying “Car!”
141.
RHYME TO THE LAST WORD
Players
speak back and forth to each other - 2nd
player must make the FIRST word of their sentence(s) rhyme with the
LAST word in the sentence given to them.
Example:
1st
player: “Looks like it might rain tonight.”
2nd
player: (rhyming with “tonight”) “Might it? Yes I think it
will.”
1st
player: (rhyming with “will”). “ Hill and mountain will be
covered with water.”
2nd
player: “Oughter get the washing in before it starts.”
1st
player: “Hearts that are happy to serve in that way are a joy.”
2nd
player: “Boy and girl should do jobs like that.”
Etc
142.
ONE MINUTE PER PLAYER
One
player is timekeeper. Each turn takes one minute. Player one begins a
story and speaks for one minute, then timekeeper says “Next” at
which time player one must stop immediately and player two must
continue the story. No ums or ahhs are allowed, and players must
speak smoothly and articulately, without gaps.
143.
ANIMAL, MINERAL OR VEGETABLE
One
players thinks of an item. For example – a cabbage.
Other
players ask questions and try to guess the item.
The
first question they ask is “Is it an animal, a vegetable or a
mineral?” To which the answer would be “Vegetable.” The
questions following that can only be answered with either “yes”
or “no.”
i.e.,
“Does it grow in a tree.”
“No.”
“Do
you have it in a cup of tea?”
“No.”
“Can
you eat it raw?”
“Yes.”
145.
GUESS
The
following objects are placed on the table: box of matches, ball of
string, bag of marbles, bag of buttons and a box of pebbles. Players
must write them down and then guess how many matches are in the box,
what length the string is, how many marbles are in the bag etc.
146.
REMEMBER 30
Place
30 objects on a table (go through your junk drawers and put various
items out from there – pencil, paperclip, stapler, rubber band,
pocket knife, ruler, business card, cork, marble, baby's sock etc.)
Players observe all the items for one minute, then they go away and
write as many as they can remember.
149.
PEEKABOO!
Play
peekaboo with babies – but keep playing it with them when they are
toddlers and young children too! Use a blanket to hide behind, around
a door, behind a cushion etc. This can cheer a child up when they are
needing a little comfort, or a grumpy 5 year old.
151.
TEXTURE
WALK
Tactile
children LOVE this game. However, some children CAN'T STAND IT!
Place
squares of different things on the floor for children to walk on:
paper, cardboard, bubblewrap, silver foil, cushions of different
fabrics, fabric, carpet sample square, doormat. Make a path, make it
straight or wavy.
152.
BUBBLEWRAP POP
Get
sheets of bubblewrap that have the large bubbles in them. Let your
children jump on them to pop the bubbles.
378.
WAX RESIST PAINTING
Draw
a design onto paper with a white wax candle or white crayon. Paint
over the design with brightly coloured runny (but not watery) paints.
The white design will show through the colours.
379.
WATER
PICTURES
Wet
a piece of paper thoroughly. While it is still wet drop some paint
onto the paper and juggle it around to make the colours run. After it
is dried look for hidden shapes and figures and draw around them with
a black marker pen.
380.
BUBBLE PICTURES
Method
One:
Beat ½ C of soap flakes in ½ C of water. Divide the mixture up into
shallow containers. Add a different colour of food colouring to each
container. Press blank paper over the bubbles then lay them flat to
dry overnight.
Method
Two:
Pour detergent into a container and add enough paint to give a strong
colour. Using a straw blow into the container until bubbles rise
above the container. Roll your paper gently over the top of the
container.
These
make lovely “card mats” for cardmaking, or larger pieces of paper
can be printed in this way for wrapping paper.
381.
TEXTURE
RUBBINGS
Use
chalk or crayon and walk around the house with a piece of paper
finding interesting textures. Hold the paper on the surface and rub
the chalk or crayon over it.
382.
WET
CHALK
Draw
on a sheet of wet paper with pieces of brightly coloured chalk. Try
also drawing with the coloured chalk on paper that is both wet and
dry in different areas – achieve this by wetting paper with a spray
bottle, or painting water onto the paper with a brush.
383.
MONOPRINTS
On
a sheet of plastic or a plastic table spread paint – one or more
colours in a way that pleases you. Use your finger to draw a pattern,
ensuring that the paint is actually pushed off the area with your
finger. Wash hands.
Gently
lay a piece of paper over the design and carefully press down making
sure you do not move the paper around. Carefully peel it off and lay
it flat to dry. Try with wet paper and dry.
384.
MAGAZINE
PRINTS
Cut
a picture from a magazine that doesn't show too much small detail.
Place the picture face down on a sheet of paper. Paint the back of
the picture with turpentine. Whilst it is still wet scribble evenly
and firmly over it. Carefully pull the picture away and you should
have a print of the picture on your paper.
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